It’s easy to digest, too, because it’s such an attractive game with a unique, ultra-stylish vibe that’s not unlike something you’d see in a Persona game. The brevity makes it easy to experience multiple times-much like you would a favorite record. It lasts around an hour or so when played consecutively, and it’s even shorter if you end up skipping any sections out of frustration. You’re more than welcome to play your favorite morsels, but this is a game intended to be enjoyed as a full course meal. Like Pink Floyd’s The Wall or Queens of the Stone Age’s …Like Clockwork, Sayonara Wild Hearts is a concept album in game form. Standing in her way are the malevolent Little Death and her band of merry allies, including the whirling Dancing Devils, the wolf-like Howling Moons, the twins Stereo Lovers, and the gaming-obsessed VR fanatic Hermit 64. Transforming into the masked biker known as The Fool, the young woman sets out to bring harmony to the universe as well as herself. When a shimmering diamond butterfly appears in her dreams, she’s able to travel to a looping, seemingly endless highway in the sky, where she finds her other self. It follows a young woman whose heart is breaking, which “disturbs” the balance of the universe. The narrative is purposefully vague, built less on plot points and more on thematic elements that ebb and flow with the music. It’s also a side-scrolling shooter, racer, arcade game, and rail shooter-a fluid, ever-changing enigma that transforms as its accompanying pop music tracks melt into one another. It’s dressed up in bubblegum pinks and screaming blues, all with a seasoning of pop culture. In an industry that often either sees music as either a background necessity or simplistic gameplay mechanic, Sayonara Wild Hearts crafts its entire universe around its tracks.Įqual parts psychedelic trip and anime romance in the vein of “ Sailor Moon, the teddy girls subculture, café race culture and video game tropes,” according to Simogo co-founder Simon Flesser, Sayonara Wild Hearts is a sugary sweet thrill ride. You aren’t parroting notes on screen or dancing to the beat but watching it weave its own narrative throughout neon-soaked tunnels and across rainbow highways rife with hearts and motorcycles. Sayonara Wild Hearts doesn’t follow its own dreamy, ethereal music so much as becomes it. Sayonara Wild Hearts, the latest game from the Swedish indie studio Simogo, looks to change that. Equilibrium has rarely been found when it comes to making music a meaningful part of interactive media. Don’t focus on it enough, though, and a great score can simply fade into the background, woefully underutilized. A project that leans too heavily on music typically becomes a rhythm game, defined almost solely by its audio. Still, many developers seem unsure how to approach the music in their games. without its iconic soundtrack or a Final Fantasy game without the series’ beloved victory fanfare.
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